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Boosting your character is always fun!

In Robinson each character starts with 4 skills, in First Martians you are scientists and you learn over weeks and months of hard work on Mars. When you play campaign mode you can gain new abilities when you do succesfull research action. Players have couple of abilities to choose from and they can decide what…
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I’ll ask you to throw the box in the air.

[caption id="attachment_2230" align="aligncenter" width="960"] Prototype version[/caption] Most of single scenarios has some element of randomness in the set up phase. My playtesters are always surprised with my love to shaking things up, to see unexpected, to throw things and see where they landed. It's a pain for playtesting. Instead of pre-constructed set up, instead of…
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My design work is nearly done.

    My design work is nearly done. Everyday I work on a game, I put some final touches here and there but what's most cool right now is a huge amount of narrative writing we put into the game. We fill up all the gaps with flavor text, with some small thematic touches, we…
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Board for First Martians is crowded. It’s sci fi board.

[caption id="attachment_2220" align="aligncenter" width="480"] Prototype version[/caption] I don't remember how many versions of the board we already had for First Martians. Players, when they buy the game, probably don't think how much thought was put in every single part. How many times each single space was moved, how many times we were changing things for…
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