Monthly Archives: June 2016

Monthly Archives: June 2016

It’s quite a difference

Yes, I know, I know. I am obsessed with testing. I wrote a ton of articles about this already. I spend huge part of my seminars about design talking about play testing. This is important part of design process. Here I am today, once again, talking about my recent play test. This time - surprise!…
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What about aliens on Mars?

First of all, thank you so much for the comments below the last post. They were extremely interesting to read, and I value this feedback a lot. I really, really appreciate every single comment. It's huge. Thank you for each and every opinion. These are the little pieces that help me build the final version…
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It was late at night

It was late at night, a few minutes after midnight. We've just finished the fourth game in the Lost signal campaign and we were preparing for the final episode, for the fifth, closing scenario. I was busy setting it up, while most of the other players went to get something to drink and took just…
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One very important note

First of all thank you for all the feedback below my previous post. I very much appreciate all the comments. One important note - many of you posted solutions how to fix the game. The game is not broken, there is nothing to fix. I wrote the article to show you how the players' behavior…
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